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IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS - TAIWAN
(IEEE 2017 ICCE-TW) 

June 12-14, 2017, National TAIPEI UNIVERSITY OF TECHNOLOGY, TAIPEI, TAIWAN

The upcoming IEEE International Conference on Consumer Electronics – Taiwan, 2017 will be held from June 12th to 14th at National Taipei University of Technology. As a grand venue for scholars and professional persons all around the world, ICCE-Taiwan aims to initiate profound discussions on research and discovery in electronics and relevant professional field. After the successful ICCE-Taiwan in 2015 to 2016, we sincerely hope that the 4th ICCE-Taiwan could continue its success. Furthermore, our vision is to set ICCE-Taiwan as a milestone in Consumer Electronic field and become a historic and dominant conference year by year with strong and resourceful support from the IEEE CE Society. 


IMPORTANT DATES

2-Page Full Paper Due Date:Feb. 15, Feb. 28, Mar. 15, 2017 (Final Extension)
Notification of Acceptance:Mar. 10, Mar. 31, 2017

2-Page Final Paper: Mar. 31, Apr. 17, 2017
Deadline for Online Registration: Mar. 31, Apr. 17, 2017


CALL FOR PAPERS (PDF)

Conference Theme:

VR/AR Consumer Electronics: From Dreams to Reality

TOPICS INCLUDE, BUT ARE NOT LIMITED TO:

 

BASIC TECHNOLOGIES FOR CONSUMER ELECTRONICS

• Multimedia Signal Processing
• Audio Visual Capture, Storage and Recording
• User Interface and Human Computer Interaction
• Display System Design and Implementation
• Energy Efficient & Energy Aware System Design

• Web Technologies and Home Networking


KEY ENTERTAINMENT AND INFORMATION SYSTEMS

• Home Entertainment Systems (including Audio, Video and Gaming)

• Home Robots
• Automotive Entertainment and Information Systems

• 3D Display, Virtual and Augmented Reality
• Digital Imaging and Camera Technology

• Radio Frequency Interfaces and Mobile Communication


CONSUMER ELECTRONICS FOR HEALTH-CARE & WELLNESS

• Telemedicine
• Medical Instrumentation and Diagnostic Systems
• Health Care and Support Systems for Old People
• Teaching Aids and Smart Class Rooms


ENABLING TECHNOLOGIES AND OTHERS

• Security, Rights Management, Steganography and Watermarking
• Software and Hardware in CE Applications
• Industry 4.0 for Consumer Products
• Internet of Things (IoT), Cloud Computing and Big Data for CE

• Artificial Intelligence and Deep Learning for CE


Conference Proceedings will be submitted to IEEE Explore for publication and indexing.

 

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